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 [FS13] Haybale Farm -~*RELEASED*~-

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Bvcx3
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Wed Aug 14, 2013 6:26 am

Updates on first page guys, added village and dealer, although path to dealer may be to steep;


-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Thu Aug 15, 2013 5:47 pm

You could just get a county

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 4:15 am

nice vids mate, also a tidy map you makin mate, might use her mate! SmileSmile

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 6:50 am

Thanks John, Updated the main post with more pics and info, the sell point only does grains, so no spuds or beets sorry.
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 6:55 am

Nice work bud, keep up the good work!

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 9:39 pm

This map looks amazing, more amazing then Battlefield 4? GIMME NOW!

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 9:54 pm

Dale, only if you get me one of those monkeys!
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 10:32 pm

Seriously, this is a very tidy map mate, I might use it too.

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 10:34 pm


That'll keep the old byre dry and protected, just need one to go over that dutch barn now!
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 11:26 pm

Awww dude can't you upload this just for us? Very Happy
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Sep 15, 2013 11:58 pm

Could you find a small factory model and have that as a beet zone?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Sep 16, 2013 12:13 am

That's not a bad idea, maybe a warehouse?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Sep 16, 2013 7:30 am

Some sort of storage/processing location would be good. Also a road out of there with a tree across it?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Tue Sep 17, 2013 5:13 am

Good ideas guys, remember that it is supposed to be 50s, although I think it is more of a 70s small holding!
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Tue Sep 17, 2013 5:16 am

We test now pls?

E: B check this stuff out: Old images Ifound
http://fs-uk.com/forum/gallery/106257_02_05_11_7_17_36_2.jpeg
http://fs-uk.com/forum/gallery/106257_02_05_11_7_17_36_1.jpeg

Maybe you can use them for that shed Smile Detail it out like in that picture Wink
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Tue Sep 17, 2013 5:39 am

Which shed, the spud seller place? Anyway, nice pics and I'll PM you the link for a WIP copy.
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Thu Sep 19, 2013 3:25 am

That's nice Dale, How MR compatible is the map going to be as I only play mr now?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sat Sep 21, 2013 5:33 am

The vehicles will be mr and if I add sheep I'll probably put that wool trigger in too.
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sat Sep 21, 2013 6:42 am

Good good, I'll play 'er then

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sat Oct 05, 2013 7:26 am

Found out what the funny error thing might be, the map might not be Patch 2.0 ready.
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Oct 06, 2013 6:27 am

Tried using new editor (5.0.3) but still no change. Sad
Also, update in the first post.
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Oct 14, 2013 5:41 am

Looking good mate, any tabs on a release date?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Oct 14, 2013 8:17 am

YAY I get to test something Very Happy
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Wed Oct 16, 2013 3:42 am

New update, it was almost finnished, but I've added rucks including sheep and chickens!!!!!!!!!
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Thu Oct 17, 2013 6:43 am

Wow, looking good pal

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