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 [FS13] Haybale Farm -~*RELEASED*~-

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Bvcx3
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PostSubject: [FS13] Haybale Farm -~*RELEASED*~-   Thu May 30, 2013 6:23 am

Haybale Farm

Download it here!: http://tractorandfarm.forumotion.co.uk/t82-haybale-farm-v1#1465 Smile

Information
Here is my new map called Haybale Farm which is sort of set in the 50s with an old fashioned style small farm, small fields and a magic unique to this map feature (As far as I'm aware!) Footpath/Bridal way which provides access to the hill which you will need to top occasionally. ^Due to lag and other complications it is now a plain road.^
I'll add more in due course.
Images

The Farm so far...


Map overview so far - I think I will add further away fields too.


Farm form by the lane.


Top end of fields (Also end of Path.)


Bottom end of path and entrance to hill to be mowed/topped.

Extra stuff
Known errors:
Code:
-none-
I will need testers and comments/opinions but nothing stupid please.

Percentages - as of 31/5/13
These are just rough guesses.
Farm - 50%
Fields - 80%
Hedges - 90%
Gates - 90%
Details - 2%
Path 90%
Horseshoes - 0% (Optional)
Dealer - 0%
Road -0%

Overall - 45%

Expected Release Date
To be honest about 6/7 months (Your guess is as good as mine!) - don't ask for a release date or link please.

Notes
This is an ongoing project and I cannot always be mapping - it is not paused, I'm just busy.
No more stupid comments, I know it's funny but I need some opinions ect. not rubbish spamming the forum.

-~*Update 4/6/13*~-

I've been a busy boy this afternoon and added a second small yard type thing with the placeable "Old Barn" with one entrance boarded up with dodgy boards and lots of junk and some old bales for you to enjoy.
This yard is intended for the topper and bale storage and other machinery/Bale storage.
Enough of the talk and time for pictures!:
Images









Extra stuff
Again no stupid comments and I will add more percentages when I do a big update, this was adding an extra yard out of the blue not doing needed tasks.
I still need you opinions and comments.

-~*Update 13/8/13*~-
Sorry for the long wait guys but I've mannaged to add a dealer and a small village yesterday.
-A video I forgot to add from abit back;


Images









Extra stuff
Teasters will be:

  • Dale
  • Bvcx3

Percentage overall = Around 70% at most

-~*Update 14/9/13*~-
It's been a month since I last updated! But don't worry, I've been working hard updating, testing and changing certain things. It has been test in MP with Jd6820driver and with mr mod installed. There seems to be no errors in the log but when you quit the game the is an error that closes the game instantly, handy for testing! I'll upload a pic of that sometime. There are now sell points for grain, tractors and bales, there are also buy points at the farm for fuel, seeds and fert. There is a new shed behind the Dutch barn at the far end of the field. Fields are now buyable also but you own quite a few and the hill is not classed as one. PS Don't worry about the broken images, they're just of the dealer and village.

Images

General image but some updates since that.


The bale sell point barn at the dealer off to the right as you come down the bank


Grain sell point.


The updated village with invisible spinny things for added realism, just press "r" when you are near the object.


The "new" shed I was on about.


The WIP scrap pile, there'll be some trees and bushes there soon.


Seed and fert trigger in the byre.

Extra stuff
Testers will be:

  • Dale
  • Bvcx3
  • Jd6820driver

Percentage overall = Around 75% at most

Things needed to do
trees
bushes
spuds and beets sell point
scrap pile
decals, straw, oil. ect.
the list goes on!

-~*Update 5/10/13*~-
I haven't actually done that much, other than add trees and do some testing.
The scrap pile is finished, so is the straw shed. Something funny with that was that I had set the collisions wrong so the bale pile partially exploded in GE, so I had to re-stack the whole round bale stack!

Extra stuff
I'll add more tomorrow if I can including pictures.

-~*Update 8/10/13*~-
done some testing and added some tree walls for effect. Tell me what you think of them.
The scrap pile has a nice story to go with it, (Although the fergie isn't acctually in the pile), that is me finding a Fergie in the bushes, rescuing it, getting it going and crashing it!
(It will be uploaded to FS-uk in due course in here probably: http://fs-uk.com/forum/index.php?action=gallery;su=user;su=user;u=144187

images














Extra stuff
Testers will be:

  • Dale
  • Bvcx3
  • Jd6820driver

Percentage overall = Around 80%

Things needed to do
spuds and beets sell point (if doing)
decals, straw, oil. ect.
Details and tack around main farm + dealer

-~*Update 15/10/13*~-
Done loads since last update, added sheep and chickens (no cows due to it being hard to put them so that it all works and looks decent, so no cows.
Added oil stains and straw in the yard and oil at the dealer.
Oil barrels are scattered about and there are some old tires lying about to.
Added a neibouring farm, which you can't use and some fields that you can't get into to complete the map.
Also done moreRealistic starting vehicles + my Zetor and the NH baler if you have them in.
Things needed to do:

  • Traffic, probably 1 way
  • Feed ring for sheep
  • More details/tack
  • Finnish tree walls/out fields
  • Finnish world bounds
  • Add Easter eggs (if any)
  • Add horseshoes
  • Finnish sheep field (Make gates opening/shut)
  • Perhaps do Beet sell point
  • Give testers updated copy
  • Put this on FS-UK
  • ect. ect.
images

The Nav meshes


 

-~*Update 3/11/13*~-
Done quite a bit since last update, Traffic, 1 way, Done feed ring for sheep, Added more details/tack, Finished tree walls/out fields, Finished world bounds, Added Easter egg, Added road signs, Added Farm/village signs, Added horseshoes (100% working [if I could find them all!]), Finished sheep field (Make gates opening/shut), + much more!

Images:


Showing that horseshoes work!















Things needed to do:
●̮ Add for Sale signs to replace spinny things (For realism)
●̮ Do lots of testing
●̮ Add some nice field rocks!
●̮ Perhaps tweak opening gate into sheep field.
●̮ Update descriptions, images, ect.
●̮ When I'm happy with it, upload to here!
●̮ Upload to FS-UK (Although I doubt it will make it!)
●̮ Upload elsewhere.
●̮ Done! (Hopefully!)
●̮ Think about what to do in a v2...

Percentages:
●̮ Overall: ~90%

Download it here now!: http://tractorandfarm.forumotion.co.uk/t82-haybale-farm-v1#1465 Smile

Thank you for reading and your comments,
-Bvcx3

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Last edited by Bvcx3 on Thu Nov 14, 2013 8:07 am; edited 17 times in total (Reason for editing : Updates)
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Thu May 30, 2013 8:01 am

m8 lks rl gd wn wl it b rlesd i cnt w8 m8 dl lnk plz

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Fri May 31, 2013 5:44 am

Oh mate dis is ike so awesome i want it ike now blad.
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Fri May 31, 2013 5:47 am

dl lnk plz or wre do i gt tornt Confused

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Fri May 31, 2013 5:49 am

i dunt no m8 he said 6 to 7 months i fink dat mean 67 nt sure
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Fri May 31, 2013 5:51 am

cnt wit dat lng m8 lks gr8 dun it

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Fri May 31, 2013 5:52 am

ikr i wish i ad it bruv
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Fri May 31, 2013 6:00 am

d u rkn if we spam dis tpic hel rlse it?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Fri May 31, 2013 6:17 am

i dunt no m8 only 1 way find oot
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sat Jun 01, 2013 5:42 am

If I had just looked at this page and I was new to the forum I would report this or run away and hide!
Please can you two keep comments sensible and constructive - any more ideas or ditails, ect., what needs work and good suited machinery to use, ect.
Please help not hinder me,
-bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sat Jun 01, 2013 6:07 am

I actually like the look of this, keep up the good work tongue
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Jun 02, 2013 5:58 am

Glad to hear it mate, any thoughts?
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Jun 02, 2013 7:02 pm

I'd suggest making a few bigger fields on the other side of the hill that can be bought. For the large farmer as it were. Otherwise a small village is already planned isn't it? so add that in with some fields on the way to it and the map'l be grand

Jd6820driver

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Tue Jun 04, 2013 5:28 am

Good idea, I don't know how to make fields buyable though, (I can make them owned with numbers ect. on the map but they alsays seem to come up bought?), and a vilage with dealer/ sell pint will be added with some fields but not too far away.
I may also add moving animals if I can work it out!

Thanks so far,
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Wed Jun 05, 2013 4:40 am

Selling beer? do you mean point?

All that sounds grand to me otherwise.

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Wed Jun 05, 2013 5:34 am

sell beer? NO DRINK!
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Wed Jun 05, 2013 6:56 am

I'm hopeful for a beer mod to be released by this chap at the same time as the map now

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Thu Jun 06, 2013 5:48 am

Here, enjoy this!:
Spoiler:
 
-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Thu Jun 06, 2013 5:58 am

Do I have to buy a 3D printer to get that?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Sun Jul 28, 2013 8:58 am

Every time I look at this map I want it even more tongue
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Jul 29, 2013 2:26 am

Apply to become a tester then?

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Jul 29, 2013 2:55 am

Just to let you know I deleted that bloody path as it was lagging like hell and it was a bit shit! I changed it into a road.
New vid, enjoy!:

-Bvcx3

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Jul 29, 2013 3:33 am

Good vid, check out his channel guys!

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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Mon Jul 29, 2013 6:53 am

I wanna be a test pls. tongue
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PostSubject: Re: [FS13] Haybale Farm -~*RELEASED*~-   Tue Jul 30, 2013 6:55 am

@brother, I know I disobayed the rules but in you'r rules section it states that this is a family forum I.E. Swearing is not permitted.

Glad the path is gone though.

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