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Information Here is my new map called Haybale Farm which is sort of set in the 50s with an old fashioned style small farm, small fields and a magic unique to this map feature (As far as I'm aware!) Footpath/Bridal way which provides access to the hill which you will need to top occasionally. ^Due to lag and other complications it is now a plain road.^ I'll add more in due course. Images The Farm so far...
Map overview so far - I think I will add further away fields too.
Farm form by the lane.
Top end of fields (Also end of Path.)
Bottom end of path and entrance to hill to be mowed/topped. Extra stuff Known errors:
Code:
-none-
I will need testers and comments/opinions but nothing stupid please.
Percentages - as of 31/5/13 These are just rough guesses. Farm - 50% Fields - 80% Hedges - 90% Gates - 90% Details - 2% Path 90% Horseshoes - 0% (Optional) Dealer - 0% Road -0%
Overall - 45%
Expected Release Date To be honest about 6/7 months (Your guess is as good as mine!) - don't ask for a release date or link please.
Notes This is an ongoing project and I cannot always be mapping - it is not paused, I'm just busy. No more stupid comments, I know it's funny but I need some opinions ect. not rubbish spamming the forum.
-~*Update 4/6/13*~-
I've been a busy boy this afternoon and added a second small yard type thing with the placeable "Old Barn" with one entrance boarded up with dodgy boards and lots of junk and some old bales for you to enjoy. This yard is intended for the topper and bale storage and other machinery/Bale storage. Enough of the talk and time for pictures!: Images
Extra stuff Again no stupid comments and I will add more percentages when I do a big update, this was adding an extra yard out of the blue not doing needed tasks. I still need you opinions and comments.
-~*Update 13/8/13*~- Sorry for the long wait guys but I've mannaged to add a dealer and a small village yesterday. -A video I forgot to add from abit back;
Images
Extra stuff Teasters will be:
Dale
Bvcx3
Percentage overall = Around 70% at most
-~*Update 14/9/13*~- It's been a month since I last updated! But don't worry, I've been working hard updating, testing and changing certain things. It has been test in MP with Jd6820driver and with mr mod installed. There seems to be no errors in the log but when you quit the game the is an error that closes the game instantly, handy for testing! I'll upload a pic of that sometime. There are now sell points for grain, tractors and bales, there are also buy points at the farm for fuel, seeds and fert. There is a new shed behind the Dutch barn at the far end of the field. Fields are now buyable also but you own quite a few and the hill is not classed as one. PS Don't worry about the broken images, they're just of the dealer and village.
Images
General image but some updates since that.
The bale sell point barn at the dealer off to the right as you come down the bank
Grain sell point.
The updated village with invisible spinny things for added realism, just press "r" when you are near the object.
The "new" shed I was on about.
The WIP scrap pile, there'll be some trees and bushes there soon.
Seed and fert trigger in the byre.
Extra stuff Testers will be:
Dale
Bvcx3
Jd6820driver
Percentage overall = Around 75% at most
Things needed to do trees bushes spuds and beets sell point scrap pile decals, straw, oil. ect. the list goes on!
-~*Update 5/10/13*~- I haven't actually done that much, other than add trees and do some testing. The scrap pile is finished, so is the straw shed. Something funny with that was that I had set the collisions wrong so the bale pile partially exploded in GE, so I had to re-stack the whole round bale stack!
Extra stuff I'll add more tomorrow if I can including pictures.
-~*Update 8/10/13*~- done some testing and added some tree walls for effect. Tell me what you think of them. The scrap pile has a nice story to go with it, (Although the fergie isn't acctually in the pile), that is me finding a Fergie in the bushes, rescuing it, getting it going and crashing it! (It will be uploaded to FS-uk in due course in here probably: http://fs-uk.com/forum/index.php?action=gallery;su=user;su=user;u=144187
images
Extra stuff Testers will be:
Dale
Bvcx3
Jd6820driver
Percentage overall = Around 80%
Things needed to do spuds and beets sell point (if doing) decals, straw, oil. ect. Details and tack around main farm + dealer
-~*Update 15/10/13*~- Done loads since last update, added sheep and chickens (no cows due to it being hard to put them so that it all works and looks decent, so no cows. Added oil stains and straw in the yard and oil at the dealer. Oil barrels are scattered about and there are some old tires lying about to. Added a neibouring farm, which you can't use and some fields that you can't get into to complete the map. Also done moreRealistic starting vehicles + my Zetor and the NH baler if you have them in. Things needed to do:
Traffic, probably 1 way
Feed ring for sheep
More details/tack
Finnish tree walls/out fields
Finnish world bounds
Add Easter eggs (if any)
Add horseshoes
Finnish sheep field (Make gates opening/shut)
Perhaps do Beet sell point
Give testers updated copy
Put this on FS-UK
ect. ect.
images
The Nav meshes
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-~*Update 3/11/13*~- Done quite a bit since last update, Traffic, 1 way, Done feed ring for sheep, Added more details/tack, Finished tree walls/out fields, Finished world bounds, Added Easter egg, Added road signs, Added Farm/village signs, Added horseshoes (100% working [if I could find them all!]), Finished sheep field (Make gates opening/shut), + much more!
Images:
Showing that horseshoes work!
Things needed to do: ●Ì® Add for Sale signs to replace spinny things (For realism) ●Ì® Do lots of testing ●Ì® Add some nice field rocks! ●Ì® Perhaps tweak opening gate into sheep field. ●Ì® Update descriptions, images, ect. ●Ì® When I'm happy with it, upload to here! ●Ì® Upload to FS-UK (Although I doubt it will make it!) ●Ì® Upload elsewhere. ●Ì® Done! (Hopefully!) ●Ì® Think about what to do in a v2...
Subject: Re: [FS13] Haybale Farm -~*RELEASED*~- Sat Jun 01, 2013 5:42 am
If I had just looked at this page and I was new to the forum I would report this or run away and hide! Please can you two keep comments sensible and constructive - any more ideas or ditails, ect., what needs work and good suited machinery to use, ect. Please help not hinder me, -bvcx3
Dale VIP
Posts : 263 Points : 300 Reputation : 6 Join date : 2013-04-23 Age : 28 Location : Cornwall
Subject: Re: [FS13] Haybale Farm -~*RELEASED*~- Sat Jun 01, 2013 6:07 am
I actually like the look of this, keep up the good work
Subject: Re: [FS13] Haybale Farm -~*RELEASED*~- Sun Jun 02, 2013 7:02 pm
I'd suggest making a few bigger fields on the other side of the hill that can be bought. For the large farmer as it were. Otherwise a small village is already planned isn't it? so add that in with some fields on the way to it and the map'l be grand
Subject: Re: [FS13] Haybale Farm -~*RELEASED*~- Tue Jun 04, 2013 5:28 am
Good idea, I don't know how to make fields buyable though, (I can make them owned with numbers ect. on the map but they alsays seem to come up bought?), and a vilage with dealer/ sell pint will be added with some fields but not too far away. I may also add moving animals if I can work it out!